Designing the best browser UX for VR

by Bilyana Vacheva

While some of you are still recovering from VRDC, I will take the opportunity to share some of the cool things we have been up to in the past few months. At the beginning of this year, we set an ambitious goal – revolutionize the VR browser UX by empowering the users to take full advantage of the 360 environments. …

LensVR rendering engine (Pt. 2)

LensVR Rendering Engine

by Stoyan Nikolov

This is the second blog post of the sequence in which I talk about the LensVR rendering engine. In the first post, I discussed the high-level architecture of the LensVR rendering. In this post, I will get into the specifics of our implementation – how we use the GPU for all drawing. I will also share data on a performance comparison I …


LensVR rendering – HTML at 1000 FPS

LensVR Rendering Architecture

by Stoyan Nikolov

Web page rendering is one of the most interesting and active development areas in computer graphics. There are multiple approaches with pros and cons. In the post, I’ll go into details about the LensVR rendering engine, how we get 1000 fps and compare it to Chrome and Mozilla’s WebRender. I’ll split the post into two parts, this first one is …