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The next generation of WordPress: WebVR Visual Editor

WebVR-Visual-Editor

by Gabriela Georgieva

In our previous blog posts, we already introduced you to two of the teams of the WebVR Incubator. We talked about WebVR UI (CentroUI) and news media in VR (Empact). Now, we will take a new direction with the next two teams, working on content creation tools for VR, more specifically WebVR editors. In two consecutive blog posts, we will present both teams, starting with VRandus.

The story of VRandus is a bit different than the stories of the other teams in the incubator. Mauro Marenzi, an Italian developer, and Georgi Dangalov, a Bulgarian developer, did not know each other before they joined the incubator. However, they decided that they could achieve a lot together if they team-up.

VRandus is developing a WebVR visual editor that empowers users without technical experience to create VR experiences only through drag and drop. During the program of the incubator, the team focuses on building a prototype that fits the needs of digital and creative agencies.

WebVR Visual editor

Left to Right: Mauro Marenzi, Georgi Dangalov

Why would digital agencies need a visual editor, couldn’t they just use WebVR? Sure, they can, but WebVR is a new technology and there are not many people experienced with it. A web developer must invest time in learning JavaScript frameworks such as three.js, A-frame, React VR, to be able to create even simple VR scenes such as 360 video with interactive elements. Getting started with the mentioned frameworks is easy, however, what we have seen so far is that the learning curve is quite steep – once developers try to create more complex experiences, it gets much harder.

VRandus’ WebVR Visual Editor lets users drag and drop different media elements such as images, video gallery, video wall etc. into a 3D scene. With a few clicks they will be able to modify the 3D scene or even connect a new 3D scene to the existing one. The editor supports multi-users, 3D avatars and real-world physics. Currently, the team is working on demo, showing how a digital agency could create a VR penetration with the editor. The experience allows for several users to see the content, while one person is leading the presentation. It supports HTC Vive and GearVR, but if some of the users does not have a VR headset, it could be seen on a PC or a mobile phone as well.

WebVR Visual editor

Menu in the WebVR Editor

WebVR Visual editor

A scene in the WebVR Editor

The team was happy to share more details about their project:

Can you introduce yourself as a team?

Georgi Dangalov: We are VRandus team, and we met each other in the WebVR Incubator. I have been a professional programmer for a lot of years and I have worked on business software solutions including desktop applications and web applications. For the last couple of years, I have developed applications for different companies in the 3D industry.

Mauro Marenzi: I am a developer from Italy. I used to work for a video game company, where we were creating 360° images and videos. We decided to team-up with Georgi in order to deliver a really good product.

What do you think about WebVR as a technology and how it would develop?

Georgi Dangalov: WebVR, as a technology, is something amazing. It is quite new and not mature yet, but it will develop in the next few years. WebVR could change the way we live, the way we use Internet, how we communicate and even how we share content.

Mauro Marenzi: I think that WebVR is in early stage, and that other teams are just in the beginning of the development of their projects. VR is a very young technology and there are a lot of things, which I expect to change in the future – especially, the speed of the browser to be improved, and the cost of the hardware to be less.

Do you have any previous practice developing for VR?

Georgi Dangalov: I did some Augmented Reality applications few months ago, but Virtual Reality is something new for me. However, it was about time to start working on VR.

Mauro Marenzi: I did not have a lot of experience with VR, especially because VR and WebVR need VR devices, which I do not have in my studio. I also needed the help of people who had the same ideas and experience.

How did you decide to develop for VR?

Georgi Dangalov: I have always been working on the latest cutting edge technologies, so VR was the next step. I was looking for an opportunity to build comprehensive applications and products in VR.

Mauro Marenzi: I decided to develop for VR because it is the next big step for technology. I think that multimedia applications will improve a lot if they use this technology.

Why did you choose to develop with WebVR?

Mauro Marenzi: We decided to use WebVR because we want to use a browser to show our content on every kind of devices.

Georgi Dangalov: I decided to develop for WebVR because it is really interesting and it is a brand new technology. I wanted to see how much I can push WebVR using my own background in web technologies.

Tell us more about your current project with WebVR.

Georgi Dangalov: It is an Editor, which can create new experience using VR. We want to use the best of both worlds, VR and real life. We will use photorealistic content, 360° images and videos, and with our Editor, we will mix VR and real life.

Mauro Marenzi:  Many projects already show 360° images and videos. What they are missing is the real feel of 3D world. With our editor we allow users to create 3D objects inside the environment, which will create a more realistic feeling.

How long have you been working on the project?

Mauro Marenzi: I started working on a WebVR editor last year, but I realized that I did not have enough time to create exactly what I wanted. So, the incubator was a perfect opportunity to get back to the project.

What is your vision for the future development of your project in the next few months?

Georgi Dangalov: We want to complete our Demo and introduce it to potential clients and investors. Also, we will be looking at opportunities on how to extend the product for the next few years.

Mauro Marenzi: As George said, I would like to have a finished demo. Also, I would like to share our idea with investors and people who could give us more feedback, so we can improve our product.

WebVR Visual editor

Mauro Marenzi

How about in ten years time?

Georgi Dangalov: In my opinion, ten years is a lot of time, so many things could change. But if we think about it in a year or in three years, we would like to have a really comprehensive and stable product with an integration in social media. After the web agencies, we would like to target other markets, including museums, offices and even private rooms where all end users can create their own VR world using their surrounding area.

Mauro Marenzi: In ten years, honestly, I do not know because the technology changes quickly. VR and WebVR are at the start line, and we want to be on track with the latest technology.

How did you find about the Incubator?

Georgi Dangalov: I found out about this Incubator from Bilyana. I shared with her my latest work and she was very impressed with what I have done, so she invited me to join the Incubator.

Mauro Marenzi: I found out about it when I visited Sofia GameDev meet-up. There, I met the people who are working in this WebVR Incubator. They shared their idea and I agreed to take part in this adventure.

What was your incentive to join?

Georgi Dangalov: I realized that I needed to push myself into something new, which was WebVR.

Mauro Marenzi: I was excited to join the Incubator. I realized that it could give me all I needed to develop my project – from the hardware devices to the people who can share their ideas and skills, and help me during the development of the project.

Define WebVR in one word.

Georgi Dangalov: The new frontier.

Mauro Marenzi: Future.

Follow VRandus on Twitter!

Author: Gabriela G, Twitter

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Comments 4

  1. Conosco bene Mauro Marenzi sopratutto conosco i suoi progetti sviluppati negli anni scorsi, mi diventa facile prevedere che possa concretizzare i suoi progetti con successo.

  2. Quando c’è Mauro di mezzo, vuol dire che il gioco si fa interessante. stay tuned.
    M.

  3. Pingback: How will WebVR authoring tool change the future of education?

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